I help studios and creative teams build worlds that travel. From game to screen and everywhere in between.
↓A decade at the intersection of creative direction, production, narrative, and strategy in games. I helped build Plan A Collective from the ground up and shipped on some of the industry's biggest titles.
A strong idea can live across formats without getting lost in translation. A world, a character, a tone. I help IP holders define what makes their idea travel, then build the strategy to take it from games to film, TV, publishing, and beyond. Or the other way around.
From original IP creation to narrative consulting on titles in production. I've led original IPs, pitched to publishers, and shaped stories under real production pressure. I know what holds up when deadlines get close.
Ten years helping build one of Central Europe's co-dev studios taught me how external development really works, from both sides. I help studios set up collaborations that don't fall apart at milestone three.
I speak and moderate at industry events. My topics: transmedia, narrative, co-development, and how to build creative teams that work.
I hosted a panel on how games and film borrow from each other, with developers behind Mafia: The Old Country, Kingdom Come: Deliverance, and Deus Ex: Mankind Divided. The beach ball is Hitchcock.
A lecture on active listening and negotiation strategies for game developers. It kicked off my series on creative management and team cohesion. Assumption is the mother of all failures.
Associative team exercises for creative cohesion and brainstorming. We tuned our brains together, in the middle of a heatwave. Refreshing, in its own way.
A lecture, a panel, and a workshop rolled into three days, plus 1:1 mentorships. A marathon I didn't expect, but thoroughly enjoyed.
A panel on financing games through the new Czech video game incentives scheme, and what public funding means for studios here.
I keep coming back to FAMU to teach the next generation of producers and writers. Most recently a seminar on the fundamentals of narrative, with a detour into game production and publishing.
Also seen at Anifilm, Reboot Develop Blue, Mezipatra, and XDS. Want me to speak, moderate, or run a workshop at your event? Get in touch or follow along on LinkedIn.

I've spent the last decade at the intersection of creative direction, production, narrative, and strategy in games. I helped build Plan A Collective, a Prague-based co-development studio, from the ground up.
Along the way I've led original IPs, pitched projects to publishers, and managed studio partnerships. My biggest passion is transmedia: how a strong idea can live across formats without getting lost in translation.